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- P O P U L O U S
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- Trials of the Olympian Gods.
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-
- Typed in by: Professor, Oden, Slam Perilous & Voltron(Bartleby The Scrivner)
-
- >>> I C E S T A T I O N Z E B R A <<<
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- -*X* C R Y S T A L ! *X*-
-
- Accept no immitations, we are the worlds #1!
-
- 4 nodes, 2 gigabytes, 50mhz 68030
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- (206) 927-5211 (206) 927-3102 (206) 927-2866 (206) PRI-VATE
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- ----------------------------------------------------------------------------
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-
-
- C O N T E N T S
-
- WELCOME TO POPULOUS II.................................................10
- IN THE BEGINNING......................................................12
- GAME MENU..............................................................21
- CONQUERING WORLDS......................................................27
- COLOSSEUM............................................................27
- CLOSE-UP MAP.........................................................29
- WORLD MAP............................................................31
- RAISING AND LOWERING LAND............................................31
- SETTLEMENTS AND SPROGING.............................................32
- MANA.................................................................33
- MANA GUAGE...........................................................33
- PAPAL MAGNETS........................................................33
- INFLUENCING BEHAVIOUR................................................34
- WORSHIPPERS AND WALKERS..............................................34
- SOUNDS...............................................................34
- QUITTING A WORLD.....................................................35
- COMMANDS...............................................................36
- BASIC COMMANDS.......................................................36
- DEVINE INTERVENTION COMMANDS.........................................43
- WINNING................................................................53
- EXPERIENCE POINTS....................................................53
- GAME SUMMARY SCREEN..................................................54
- SAVING A GAME........................................................54
- STRATEGIES AND TECHNIQUES..............................................55
- KEYBOARD EQUIVALENTS...................................................56
- PLAYING BY SERIAL LINK.................................................57
-
-
- PAGE 9
- ___
-
-
- W E L C O M E T O P O P U L O U S ] [
-
-
- note: Pages 1-8 were skipped since they were only art work & a short
- cartoon. Page numbers are at the bottom of each page and reflect
- the manual page, so that the table of contents are of use. To
- print out, you'll have to reformat each page to conform to your
- printer. The pages are of varying length, just as the text was
- of varing length on each manual page.
-
-
-
- O V E R V I E W
-
- As one of the many sons of Zeus the All-Father, you demand your rightful
- place among the gods on Mount Olympus. But Zeus isn't about to give
- you your inheritance just for the asking. You must prove your worthiness
- by defeating the 32 devine opponents who rule the 1000 worlds of
- Populous II.
-
-
- C R E A T E Y O U R D E I T Y
-
- Your first task is to create the kind of diety that you want to be. You
- choose the eyes, mouth and head piece that indicate weither you're
- benevolent and wise, fierce and war-like, brutish and cruel, or some
- bizarre combination of these characteristics.
-
- Your god's personality affects how opponents react to you. For example, if
- your diety looks aggressive, your opponent wages war harder. If your
- deity looks like a scholar, the combat is more subtle and clever.
-
-
- C O N Q U E S T G A M E S A R E P A R T O F A S E R I E S
-
- There are two ways to play Populous II: Conquest games and Custom
- games. In conquest mode, you must conquer a series of worlds. Each
- world gets progressively harder as you face tougher terrrains, stronger
- gods and more potent devine powers (known as Devine Intervention
- Effects).
-
- page 10
-
- ---
-
- E A C H C O N Q U E S T E A R N S Y O U E X P E R I E N C E
-
- If you played a Comquest Game well, you're awarded experience. After
- each conquest, you can exchange your experiance for greater power in
- the six forces of nature. You can decide to concentrate on a particular
- elelment -- becoming, say, a fire god -- or you can spread your
- experiance over all the forces.
-
-
- T H E U L T I M A T E G O A L -- D E F E A T Z E U S
-
- The final battle in the conguest series is against your father and supreme
- master, Zeus, Defeat Zeus and you can take your seat among the gods.
-
- page 11
-
- ---
-
- C U S T O M G A M E S L E T Y O U C A L L T H E S H O T S
-
- In Custom mode, play a random land with all the effects you have earned
- in your Conquest games. For example, if you've played three Conguest
- gmaes and see a variety of effects, in Custom mode you'll be able to play a
- game with all those effects combined.
-
-
- C O N Q U E S T P R O G R E S S A F F E C T S C U S T O M G A M E S
-
- In a custom game. the Divine Intervention Effects you can do are limited
- by your progress in the Conquest series -- you can't do effects you
- haven't already used in a conquest game. This is the only limitiation to
- the kind of Custom Game you make.
-
-
- I N T H E B E G I N N I N G . . .
-
- This section will help you get started by showing the thechniques and
- concepts you'll need to conquer the first world in the Conquest series.
-
-
- C R E A T E A G O D
-
- From the Game Menu,left-click on Create Your Deity. The Create Screen
- appears:
- Click Proceed to return to the Game Menu
-
- You'll start the game with five lightning bolts of experience. Apply
- them to one of the six elements. You can spread your experience around by
- clicking once on five different icons, or you can build up your strength
- in one by clicking five times on one element.
-
- After the end of each battle, you can earn more lightning bolts of
- experience to build up your experience in the other elements even further.
-
- page 12
- ---
-
- C H O O S E A C O N Q U E S T G A M E
-
- Left-click on Conquest Game at the game menu. The Next Conquest screen
- appears:
-
- The Next Conquest screen shows you which Divine Intervention Effects
- and special rules apply to the world your're about to conquer. In the
- first world you can only do five Effects: Raise And Lower Land, Place
- Papal Magnet, Ordain Perseus, Armageddon, and Columm Of Fire.
-
- A tick ^ ( / )
- ( ^ = \/ )
- indicates that a special rule applies to you in this world- For example,
- the tick next to "water Is Fatal" indicates that people always drown
- if they fall in water.
-
- There are 1000 worlds in the Conquest series. Each world has a number and
- a name. The number for the first world in the series is 0; it's name is
- DOEGAC. Each time you conquer a world, ZEUS will give you the name of
- the next world he wants you to battle on. Always write down the name
- of any world Zeus gives you. If you quit populous II, you'll need this name
- to continue the Conquest series where you left off.
-
- Click proceed to begin the game.
-
-
- P A U S I N G T H E G A M E
-
- Once the battle starts, you'll want to pause the game from time to time so
- you can follow the tutorial. To pause the game, press the F10 key. To
- resume the game, press F10 again.
-
- page 13
-
- ---
-
- T H E B A T T L E B E G I N S
-
- When the game begins, you're looking down at your worshippers.
-
- THE WORLD MAP is a view of the entire world you're currently on. Good and
- Bad populations inhabit the world, usually on opposite sides of the map.
-
- THE CLOSEUP-UP MAP is a magnified view os a point on the World Map. All
- devine activies are carried out here.
-
- WALKERS represent a number of people wandering the land as a tribe
- seeking to establishing well-populated settlements. Walkers need shelter
- against the climate and they'll settle on any piece of flat land that can
- support them. When they settle they create dwellings.
-
- DIVINE INTERVENTION EFFECTS are an arsenal of awesome powers and potent
- disasters. There are six categories or elements, each with five individual
- effects. The Effects you can do depend on the world you're fighting on.
-
- THE MANA GUAGE measures your Mana. Mana is a reservoir of power you
- can use to do Effects. Mana comes from the pious worship of your
- followers -- the more worshipers you have, the greater your Mana. The
- red line at the base of the Mana Guage indicates your total Mana. The
- pointer indicates which effects you can currently do.
-
- Right now you only have enough Mana to raise and lower land.
- Occasionaklly you'll use up your mana and won't be able to raise or lower
- land, but don't worry. As you gelp your prople multiply, your Mana will
- increase.
-
- page 14
-
- ---
-
- THE BASIC COMMANDS let you influence the general behaviour of your
- followers, get information on populations and settlements, and bring up
- the Game Requester.
-
- THE COLOSSEUM is a population indicator for both Good and Bad
- worshippers. As populations change, the Colloseum fills and empties to
- reflect the fluctuating numbers of dwellers. Good populations appear in
- blue -- Bad populations appear in red. The Colloseum can also be used to
- track walkers and settlements and get information on their strength and
- inventions.
-
-
- C H A N G I N G Y O U R V I E W
-
- Changing your view is fundemental to playing Populous. There are
- several ways to change your view. The easiest is to scroll with the CURSOR
- KEYS or the NUMERIC KEYPAD.
-
- The World Map can also be used to change your view. The area you're
- viewing is marked with a black diamond:
-
- Point to the World Map and click a mouse button. A right-click jumps
- your view to the spot you're pointing to. A left-click moves your view one
- increment in that direction.
-
- You can also scroll your view by clicking on the directional arrows
- around the World Map. The longer you hold down the mouse button, the
- more the map scrolls.
-
- page 15
-
-
- ---
-
- F L A T T E N L A N D
-
- Your followers need flat lands to farm and settle on, so the first thing you
- should do is flatten the landscape around their settlements. The lay of the
- land is on a grid of squares, so you'll raise and lower land square by
- square. Note: on some worlds you won't be able to raise and/or lower on
- your enemies land.
-
- To raise a square of land, move the diamond cursor to the centre of the
- square and left-click.
-
- To lower a square of land. move the diamond cursor to the centre of the
- square and right-click
-
-
- C R E A T E L A R G E S E T T L E M E N T S
-
- Creating new settlements is fundamental to winning a world. Settlements
- grow according to the amount of farmland around them -- the more
- farmland, the bigger the settlement.
-
- The biggest settlements are castles. Castles increase your population the
- fastest, so initially they're the most valuable. Castles are also the most
- technologiclly advanced, and better weapons means your people will be
- more effective fighters. To create a castle, flatten the land widely around
- any dwelling.
-
- page 16
-
- ---
-
- S P R O G E A R L Y , S P R O G O F T E N
-
- As a settlemtn fills with people, it's flag rises. When it's flag reaches the
- top, the settlement is full. At this point, a walker will automaticlly leave
- and go in search of a new place to settle.
-
- In the early parts of a battle, you don't want to wait for you settlements
- to fill up before releasing walkers. The more large settlements you have,
- the faster your population will rise. This is where the technique of
- sprogging comes in. When you sprog, you're commanding a settlement to
- send a portion of it's population out into the world in search of a new
- home.
-
- To sprog a walker from a dwelling, point to the centre of a dwelling and
- click the right mouse button. The diamond cursor must be on the exact
- centre of the dwelling.
-
-
- C O M P A R E P O P U L A T I O N S
-
- As you play, use the Colloseum to compare your population with the
- enemie's. The Good population appears as blue dots -- bad appears as red.
-
- page 17
-
- ---
-
- U S E D I V I N E I N T E R V E N T I O N E F F E C T S
-
- Once you've increased your Mana, you can use some of the five Effects
- available on DOEGAC. To switch between People Effects and Fire Effects,
- click on the appropriate icon.
-
-
- F I R E E F F E C T S
-
- The one Fire Effect available on DOEGAC is Fire Collumn, which starts a
- huge cloumn of fire that moves across the land. To do a Fire Collumn,
- left-click on the Fire Collumn icon.
-
- A small column on the pointer indicates that the column is now read to
- be set down.
-
- Move the cursor up the Close-Up Map and left-click to set the column
- down -- it will appear in a somewhat random location. As dwellings burn,
- enemy worshippers perish. Any land that the collumn moves across will
- turn orange, indicating that it's scorched and ruined. The enemy will
- have to raise or lower the ruined land in order to make it arable farmland
- again.
-
- page 18
-
- ---
-
- P E O P L E E F F E C T S
-
- There are five People Effects available on DEOGAC.
-
- ° RAISE AND LOWER LAND: You know this one already. This lets you
- flatten landscape into farmland by raising and lowering land.
-
- ° PLACE PAPAL MAGNET: This lets you place your Papal Magnet anywhere
- on the the Close-Up Map. Left-Click on this button, and then move your
- cursor to the Close-Up Map and Left-Click again. You can not place your
- Papal Magnet unless you have a leader.
-
- ° ORDAIN PERSEUS: This changes your current leader into the hero Perseus,
- who marches through your opponent's land and ddestroys any settlements
- or people he encounters. Simply left-click on this icon to call the hero.
-
- ° ARMAGEDDON: This forces Good and Bad to fight until only one population
- survives. Only use the Effect when your population is significantly
- greater than the enemy's.
-
- P A P A L M A G N E T S
-
- The papal magnets are icons of worship for Good and Bad. You can move
- your magnet to Bad territory, then influence your worshippers to go to it
- and invade Bad settlements. The first of your walkers to encounter your magnet
- becomes your LEADER. Convert strong leaders into special walkers called
- HEROES with your papal magnet. You cannot place your papal magnet unless you
- have a leader.
-
-
- page 19
-
- ---
-
- U S E I N F L U E C E B E H A V I O R C O M M A N D S TO MOVE PEOPLE
-
- Use the Influence Behavior commands to influence the behaviour of your
- followers. The Influence Behavior commands are available on every world and
- can be used without cost to Mana.
-
- ° GO TO PAPAL MAGNET: Influence your people to find their ordained leader
- and follow him to the Papal Magnet. You can always find the leader by
- right-clicking on this option. Use this option to draw your leader and
- worshippers together, then turn your leader into a hero. If you like.
-
- ° SETTLE: Influence your walkers to build new dwellings and your people to
- reproduce. To encourage faster settling, sprog worshippers from their
- dwellings by right-clicking on any house.
-
- ° FIGHT: Encourage walkers to attack Bad settlements and worshippers. Fight
- also encourages your people to settle and produce more walkers for battle.
-
- ° GATHER TOGETHER: Encourage your walkers to walk toward each other and
- combine into one stronger walker. Note that each walker represents a group
- of people, so when your walkers are gathering together, tribes are actually
- combining to make a larger troop. Use this behavior when you want to build
- and strengthen walkers. This option also influences your people to settle as
- they come together.
-
- page 20
-
- ---
-
- G A M E M E N U
-
- ° Create Your Diety
-
- ° Conquest Game
-
- ° Custom Game
-
- ° Load Game
-
- ° Quit to DOS
-
-
- C R E A T E Y O U R D I E T Y
-
- Lets your create and name your deity and assign any experience you've
- earned to one of the six elements.
-
- N A M I N G Y O U R D E I T Y
-
- TO NAME YOUR DEITY:
-
- 1. Left-click on the name bar. A flashing dot appears.
-
- 2. Type the name of your deity and press RETURN.
-
-
- C R E A T I N G Y O U R D E I T Y
-
- Create your deity's looks carefully because they'll effect the way your
- opponent god battles you. Choose a scholor's hat and wise eyes for clever
- combat, or a warriors helmet and angry eyes for a ruthless battle experience.
-
- TO CREATE YOUR DEITY:
-
- 1. Left-click on a selection arrow next to the feature you want to change.
- Keep clicking to cycle through the various features.
-
- 2. If you need to back up, click the selection arrow opposite the one
- you're using.
-
- Choose your eyes, headpeice, and face carefully- your appearance actually
- affects your opponent's reactions.
-
- A S S I G N I N G E X P E R I E N C E
-
- TO ASSIGN ANY EXPERIENCE YOU'VE EARNED:
-
- 1. Point to one of the six elements and left-click once for each lightning
- bolt you want to assign.
- The right half of the element icon turns gold one increment for each
- lightning bolt you assign. When the right half is full, the left half
- turns gold one increment and the right half goes dark again.
-
- 2. WRITE DOWN YOUR PASSWORD. You can re-enter this password in the same
- slot next time you want to restart this game.
-
-
- C O N Q U E S T G A M E
-
- Choose from the CONQUEST GAME to play all the worlds in progression of
- difficulty. As you progress and gain experience, opponents get stronger
- and more crafty, landscapes get more harsh, options are restricted, and
- available Effects change.
-
- There are 1000 worlds in Populous II, but you dont have to complete each
- one in order to face Zeus in the final combat. If you demonstrate sufficient
- skill, you can skip worlds- for example, you could go from world 0 to 18,
- and from there go to world 26, and so on.
-
- page 22
-
- ---
-
- N E X T C O N Q U E S T S C R E E N
-
- The Next Conquest screen shows you which Divine Intervention Effects and
- special parameters apply to the world you're about to conquer. A tick
- indicates that a special rule appllies to both you and your opponent in
- this world- for example, the tick next to "Water Is Fatal" indicates that
- people will always drown if they fall in water. And X indicates that a rule
- does not apply.
-
- THE FOLLOWING RULES MAY BE IN EFFECT ON CERTAIN WORLDS:
-
- R A I S E / L O W E R A N Y W H E R E O N M A P
-
- ^ You can raise and lower land regardless of whether a settlement is
- in view on the Close-Up Map.
-
- X You can only raise and lower land when a settlement is in view on the
- Close-Up Map.
-
-
- R A I S E / L O W E R A N Y W H E R E A T S E A L E V E L
-
- ^ You can only raise and lower land at sea level.
-
- X You can not raise and lower land at sea level view on the Close-Up
- Map.
-
-
- C A N ' T R A I S E / L O W E R O P P O N E N T ' S L A N D
-
- ^ You cannot raise or lower your opponent's land.
-
- X You can raise and lower your opponent's land.
-
- page 23
-
- ---
-
- C A N ' T R A I S E L A N D
-
- ^ You cannot raise land.
-
- X You can raise land.
-
-
- C A N ' T L O W E R L A N D
-
- ^ You cannot lower land.
-
- X You can lower land.
-
-
- W A T E R I S F A T A L
-
- ^ Your people automatically drown in water.
-
- X Your people can be saved if they're dropped in water.
-
-
- O P P O N E N T ' S D O T S N O T S H O W N O N M A P
-
- ^ You can see opponents on the World Map.
-
- X You cannot see opponents on the World Map.
-
-
- N O S P R O G W I T H R I G H T M O U S E B U T T O N
-
- ^ Right-clicking lowers land no matter where the cursor is on the map.
-
- X Right-clicking on the centre of a dwelling sprogs a walker.
-
-
- D I S A S T E R D O T S N O T S H O W N O N M A P
-
- ^ You cannot see disaster effects on the World Map.
-
- X You can see disaster effects on the World Map.
-
-
- S W A M P S A R E S H A L L O W
-
- ^ When a person from this side falls in a swamp, the swamp is "filled"
- and disappears.
-
- X No matter how many people from this side fall in a swamp, it will never
- be filled.
-
-
- S H O W O P P O N E N T D E I T Y:
-
- Left-click on the green button to read a description of your current opponent.
-
-
- P R O C E E D
-
- Left-click on Proceed to begin conquest.
-
-
- C A N C E L
-
- Left-click on Cancel to return to the Game Menu.
-
- page 24
-
- ---
-
- N A M E S
-
- Each time you start a world, you receive the name of the next world you are
- to conquer. ALWAYS WRITE DOWN THIS NAME. If you quit Populous II, this is
- the only way you can resume the Conquest series where you left off.
-
- TO RESUME THE CONQUEST SERIES WHERE YOU LEFT OFF:
-
- 1. Select CONQUEST GAME from the Game Menu. The Next Conquest game appears.
-
- 2. Click on the BATTLE AT bar. A flashing dot appears.
-
- 3. Type the name of the next world for you to conquer and press RETURN.
-
-
- C U S T O M G A M E
-
- Through playing a few conquest games, you experience different combinations
- of Divine Intervention Effects and earn new ones. Choose Custom Game to play
- a random landscape using all the effects you've earned so far in your Conquest
- games. CUSTOM GAMES WON'T ADVANCE YOU TOWARD FINAL VICTORY AGAINST ZEUS.
-
- A D J U S T I N G G A M E P L A Y
-
- Custom Game start out very hard, so to adjust it to your level:
-
- 1. Left-click on the Game Requester icon to bring up the Game Requester.
-
- 2. Left-click on Game Option to bring up the Game Options Requester.
-
- 3. Left-click on any of the options to change any of the special parameters
- for Good (you).
-
- page 25
-
- ---
-
- 4. Left-click on the green button next to For Good to change it to For
- Bad. Now left-click on any of the options to change any of the special
- parameters for your opponent. Initially your opponent can create and
- destroy land very fast, so you may want to alter Bad's abilities to
- raise and lower land and slow you opponents down with the COMPUTER
- SPEED bar.
-
- 5. Left-click on OK to return to the game.
-
-
- P A I N T M A P M O D E
-
- The Paint Map mode lets you customise games further by letting you:
-
- ° Change maps and landscapes
-
- ° Adjust Mana levels for both sides
-
- ° Set down walkers, trees, rocks on the map
-
- For details on the different Paint Map options, see Game Requester under
- Basic Commands.
-
-
- L O A D G A M E
-
- Load a saved game. See your Command Summary Card included in your package
- for instructions about how to load a saved game.
-
- Q U I T T O D O S
-
- Exit to DOS.
-
- page 26
-
- ---
-
- C O N Q U E R I N G W O R L D S
-
- C O L O S S E U M
-
- The colosseum reflects population and level of technology of the world, a
- settlement, or a walker.
-
- WORLD POPULATION
-
- Use the colosseum to check up on the world's population from time to time.
- As the Good (blue) and Bad (red) populations grow, representatives of both
- sides enter the colosseum. Good worshippers dressed in blue sit on the left,
- Bad worshippers dressed in red sit on the right. The blue and red
- representatives of the general population never leave. They are always
- showing and always represent only the total population of the world.
-
- page 27
-
- ---
-
- SETTLEMENT POPULATION
-
- You can check on the population of a settlement at any time. Query any
- settlement and you'll see the level of technology from a fist (very
- primitive) to a sword (very advanced), and population count in the form
- of eight flags moving up and down flagpoles around the back of the
- colosseum. It appears in decimal order:
-
- left to right - hundred millions
- ten millions
- millions
- hundred thousands
- ten thousands
- thousands
- hundreds
- tens
-
- TO CHECK THE POPULATION OF A SETTLEMENT:
-
- 1. Left-click on the Query icon.
-
- 2. Move your cursor to a settlement on the close-up mao
-
- 3. Left-click on the dwelling to attach the query icon to it. The
- settlement appears in the center of the colosseum and a question
- mark appears on tp of the dwelling.
-
- In the middle of the colosseum , you'll see a picure of the settlement.
- The flags on the colosseum flagpoles reflect the amount of the population.
-
- If you sprog a walker from a queried settlemt, the first walker out of the
- settlement takes the query mark with them.
-
- page 28
-
- ---
-
- WALKER POPULATION
-
- Walkers represent a certain number of people in a tribe. When you query a
- walker, he or she appears in motion in the middle of the colosseum. Their
- tribes total population is displayed on the eight flagpoles behind the
- colosseum (see Settlement Population above for an illustration of how to
- read flagpoles.) When a queried walker settles, joins another walker, or
- another household the query is transferred to the new walker or dwelling.
-
- The Level of Technology of a walker appears in the form of weapons in the
- lower left corner of the colosseum. A fist indicates the lowest form of
- technology a sword the highest.
-
- TO CHECK A WALKERS POPULATION:
-
- 1. Left-click on the Query icon
-
- 2. Move your cursor to the person or settlement you want to query.
-
- 3. Left-click again.
-
- A question mark appears on top of a queried walker.
-
-
- C L O S E - U P M A P
-
- The close-up map is where you carry out all divine commands and effects.
- View settlements, watch battles, lay wast to enemy land, build your land.
-
- The close-up map reflects the section of land that is covered by the black
- cursor on the world map.
-
- page 29
-
- ---
-
- You can move around the Close-Up Map in several ways.
-
- The cursor keys will scroll in their respective directions. Also, the outer
- number keys on the numeric keypad will scroll in their respective directions.
-
- YOU CAN ALSO USE THE BROWN DIRECTIONAL ARROWS AROUND THE EDGE OF THE WORLD
- MAP:
-
- 1. Move your cursor to a directional arrow.
-
- 2. Left-click to move one increment in that direction.
-
- page 30
-
- ---
-
- W O R L D M A P
-
- The world map shows the landsxape of the world you're currently on.
-
- ° Blinking white dots are Good settlements
-
- ° Blinking yellow dots are Bad settlements
-
- ° Blue dots are Good walkers (your followers)
-
- ° Red dots are Bad walkers (but do not wear orthepedic shoes)
-
- ° The small black diamond is the section of the world that is currently
- on the Close-up Map
-
- ° Grey dots are plauged houses
-
- TO MOVE AROUND THE WORLD MAP:
-
- Put your cursor on the place you'd like to go, then:
-
- ° Right-click to jump directly to that point
-
- ° Left-click to move towards that point one section. Keep clicking to
- move further
-
- To scroll around the World Map, Hold down the right mouse button
- and move the mouse any direction on the map.
-
- R A I S I N G A N D L O W E R I N G L A N D
-
- Left mouse button raises land, Right mouse button lowers land.
-
- page 31
-
- ---
-
- Flattening out farm land is vital for our population to spread out and
- grow. Raise land from the ocean's waters to extend peninsulas or flatten
- mountains into rich soiled acreage. To raise land out of the water, just
- move your cursor out into the body of water and left-click.
-
- During a Custom game, you can define special rules about raising and
- lowering land for you Custom game.
-
-
- TO LOWER LAND:
-
- 1. Choose the Raise/Lower icon from the influence behaviour bar
-
- 2. Move the main point of the cursor (the black diamond) to the tip of a
- pyramid of land on the close-up map
-
- 3. press the right mouse button to lower it
-
- TO RAISE LAND
-
- 1. Choose the Raise/Lower icon from the Influence behaviour bar
-
- 2. Move the main point of the cursor (the black diamond) to the low
- point you'd like to raise on the close up map
-
- 3. Press the left mouse button to raise it
-
-
- S E T T L M E N T S A N D S P R O G G I N G
-
- Creating many big settlements is vital to the growth of your population
- and your power. Initially your settlements are small tents and huts, so
- spread out flat farmland around them to transform them into powerful
- castles. New settlements automaticly occur as old ones fill up and
- walkers move out in search of more farmland to build on.
-
- Sprogging is the most important technique to practice for spreading your
- population. Command well-populated settlements to release a walker to
- create new settlements and build the population. Well-populated
- settlements are recognisable yu their high'flying flags: the further a flag
- is up the flagpole, the higher the number of people at that dwelling.
-
-
- TO SPROG A WALKER FROM A DWELLING:
-
- 1. move the main point of the cursor to the centre point of a dwelling
-
- 2. Right-click
-
- page 32
-
- ---
-
- M A N A
-
- Mana is the substance from which you draw power. You earn mana from
- your populations divine offerings, so increase your population as quickly
- as you can by sprogging dwellings to create new worshippers and
- dwellings. In order to use higher-level Divine Intevention Effects, you
- must have enough mana, but keep in mind that when you perform an effect,
- you use mana up. Different effects cost different amounts,so use
- your mana gauge to budget your power.
-
- M A N A G A U G E
-
- The mana gauge increases every time you earn mana. Likewise, it
- decreases every time you use mana to perform a Divine Intervention
- Effect.
-
- The red line just below the Divine Intervention effects desplays your total
- mana. The pointer just next to that shows what effects you have enough
- mana to perform (you can perform all effects at the pointer and below).
-
- P A P A L M A G N E T S
-
- The papal magnets are icons of worship for Good and Bad. You can move
- your magnet to Bad territory, then influence your worshippers to go to it
- and inbade Bad settlements. The first of your walkers to encounter your
- magnet becomes your leader. Convert strong leaders into special walkers
- called Heroes with your papal magnet. You can't place your papal magnet
- unless you have a leader.
-
- (Papal magnets: Good is a whirling golden jack with orbiting balls,
- Bad is a silver Medusa's head)
-
- page 33
-
- ---
-
- I N F L U E N C I N G B E H A V I O U R
-
- Manipulate your way to victory by influencing your populations
- behaviour with the influence behaviour Commands. These commands
- are always available whether your strong or weak. For information
- about how to use these commands see "influencing behaviour
- commands" under COMMANDS.
-
-
- W O R S H I P P E R S A N D W A L K E R S
-
- Worshippers is a term for your entire population. Walkers are the
- members of your population walking across the land. All worshippers
- have a level of intelligence according ot the level of technology of the
- dwelling they emerge from.
-
-
- SPECIAL WALKERS
-
- Some walkers have special attributes.
-
- LEADERS
-
- Both Good and Bad populations can have a leader of the people,
- recognisable the the miniature papal magnets of thier heads. when
- you select the Go to Papal Magnet icon, your people will first go to
- thier leader, then follow him to the papal magnet. Leaders are the
- only members of your population you can transform into Heroes, and
- when you do, you'll need to create a new one by selecting Go To Papal
- Magnet.
-
- HEROES
-
- There are six heroes, one from each category of effects. when you
- have enough mana, turn your leader into a hero for greater destruction.
- Heroes tend to be immune to the effects of powers from within thier own
- category.
-
-
- S O U N D S
-
- Sounds are an important part of Populous II. If you hear the sound of fire
- burning, and earthquake, or other disasters, check your territory -
- somewhere your opponent has just done some creative landscaping to your
- settlements.
-
-
- HEARTBEAT
-
- Throughout the game, you'll hear a steady heartbeat - your heartbeat.
- The slower it pounds, the more healthy you are.
-
- page 34
-
- ---
-
- DINGS
-
- You'll hear a few metalic dings during play of Populous II which mean
- several different things: possibly a hero has been created or a papal
- magnet has been moved. Pay attention to events and sounds to be able to
- identify which sound means what.
-
-
- EFFECTS
-
- You'll hear sounds of many different Divine Intervention effects. the
- effects you cause are only audible when the are showing on the close-up
- map, but any effects used by your opponent on your land are audible as they
- happen.
-
-
- Q U I T T I N G A W O R L D
-
- TO QUIT A WORLD:
-
- 1. Left-click on the Game Requester icon (the planet at the top of the bar)
-
- 2. Select SAVE GAME to save game, or QUIT MAP to quit the world. For more
- information about saving a game see your Command Summary Card
-
- page 35
-
- ---
-
- B A S I C C O M M A N D S
-
- The Basic Commands let you influence the general behaviour of your
- followers, get information on populations and settlements, and bring up
- the Game Reqester. Starting from the bottom of Behaviour Influence bar
- the icons are described as follows:
- Go To Papal Magnet -- your papal magnet
- Settle -- an arrow pointing to a flag
- Fight -- an arrow pointing to two opposing swords.
- Gather Together -- an arrow pointing to a worshipper
- Query -- a question mark Game
- Requester -- a planet.
- To use one of these commands, left-click on its icon.
-
-
- GO TO PAPAL MAGNET
-
- Place your papal magnet in a strategic area then influence your people to
- walk to it. If you don't have a leader, use this command to get a walker
- there faster (he'll turn into your leader as soon as he touches the magnet).
- Remember, you can't place your papal magnet if you don't have a leader.
-
-
- SETTLE
-
- Influence your people to build and settle on the land you flatten for them.
-
-
- GATHER TOGETHER
-
- When two walkers randomly run into each other, they become one stronger
- walker, but influence your walkers to come together into fewer, stronger
- walkers with this Gather Together command. your walkers tend to
- settle during this behaviour, so you'll be building strong settlements as
- well as people.
-
-
- FIGHT
-
- Influence your walkers to walk toward Bad settlements and fight for your
- cause. your walkers also settle and produce fighters while influenced to
- fight.
-
- page 36
-
- ---
-
- QUERY COMMAND
-
- Left click on the query command for information about various people
- and settlements.
-
- TO GET INFORMATION:
-
- 1. Left-click on the Query icon
-
- 2. Move your cursor to a target dwelling or walker on the close-up map
-
- 3. Left-click again to attach the query mark to them
- Any dwelling or walker with the query nark on themappears in the
- centre of the colosseum. Only one dwelling or walker can be queried
- at a time. th colosseum reflects the population and technological
- intelligence of the walker or dwelling. For mor information, see The
- Colosseum under "CONQUERING WORLDS".
-
-
- GAME REQUESTER COMMAND
-
- Left-click on the world icon to bring up the Game Requester.
- The Game Requester lets you save and load games, quit or restart the
- world, and set various game options.
-
- There are two kinds of buttons: green, and gold. The green buttons let you
- choose between two different things or bring up a defferent requester. The
- gold buttons let you turn an option on or off. When the gold button is
- pressed in, the opion is on; when the button is out, the option is off.
-
- There are also ticks (^) and X's next to some options. A tick means the
- option is active, the X means it's inactive.
-
-
-
- page 37
-
- ---
-
- I AM GOOD/BAD
-
- You're good by default. In custom games, however, you have the
- option of being a Bad god. Left-click on this option to change your
- morality from Good to Bad or vise versa.
-
-
- COMPUTER ASSIT ON/OFF
-
- When this option is turned Off, you have to raise and lower land and sprog
- settlements yourself. When On, the computer takes over some of these
- tasks so you can concentrate on destroying the enemy.
-
-
- COMPUTER V HUMAN/COMPUTER
-
- In Computer V Human mode, you play against the computer. In
- Computer V Computer mode, you can watch the computer play both
- sides, then join in when you like.
-
-
- LOAD GAME
-
- The Load Game option lets you load previously saved games. For detailed
- loading instructions, see Loading Saved Games on your Command
- Summary Card.
-
-
- SAVE GAME
-
- The Save Game option lets you save games to disk. For precise saving
- instructions, see the Saving Games on you Command Summary Card.
-
-
- RESTART MAP
-
- The Restart Map option lets you restart your conquest of the current
- world.
-
-
- QUIT MAP
-
- The Quit Map option lest you quit the current world and return to the
- Game Menu.
-
-
- CONQUEST GAME
-
- a tick(^) means that you're currently playing a Conquest Game -- an X
- means that you're not.
-
-
- CUSTOM GAME
-
- a tick (^) means that you're currently playing a Custom Game -- an X
- means that you're not.
-
- page 38
-
- ---
-
- SERIAL GAME
-
- The Serial Game option lets you establish a data link between computers
- connected via modem or serial cable. For moew details, see Playing By
- Serial Link.
-
-
- P A I N T M A P
-
- The Paint Map option lets you change the features on a Custom Game
- Map. This optoin can only be selected for Custom Games. Left-Click on
- the gold button to activate the Paint Map feature, and then click OK.
- When you return to the map, the Paint Map option appears in the upper
- right corner:
-
-
- P A I N T M A P O P T I O N S
-
- BLUE MAN -- To add good walkers to the landscape, left-click on the
- Blue Man button, move the mouse to the map, and click the left mouse
- button for each walker you want to put down.
-
- RED MAN -- To add Bad walkers to the landscape, left-click on the
- Red Man buttton, move the mouse to the map, and click the left mouse
- button for each walker you want to put down.
-
- TREE -- To add trees to the landscape, left-click on the Tree button,
- move the mouse to the map, and click the left mouse button for each
- trr you want to put down.
-
- ROCK -- To add rocks to the landscape, left-click on the Rock button,
- move the mouse to the map, and click the left mouse button for each
- rock you want to put down.
-
- page 39
-
- ---
-
- MY MANA -- to raise you mana, left-click on the up arrow. To
- lower your mana, left-click on the down arrow.
-
- HIS MANA -- To raise your oppenents mana, left-click on the Up
- arrow. Tp lower his mana, left-click on the Down arrow.
-
- LANDSCAPE -- Left-click on the up arrow to scroll through the
- different landscapes: Fertil, Snow, Desert, and Sludge.
-
- NEW MAP -- Left-Click on the New Map button to select a different
- map to conquer.
-
-
- G A M E O P T I O N S
-
- Left-click on the Game Options button to bring up the Game Options
- requester:
-
- The Game Options let you determin how certain features on the
- landscape work. You can only adjust these options for a Custom Game.
- Any changes you make to the settins affect only the side current
- displayed (for Good or for Bad).
-
- Left-click on the green button to choose wether you're setting the game
- options for Good or for Bad, and then left-click on the ticks (^) and X's to
- turn the option on or off.
-
- page 40
-
- ---
-
- G A M E O P T I O N S
-
- FOR GOOD/BAD
-
- Lets you choose which side (Good or Bad) you're currently setting
- options for.
-
-
- RAISE/LOWER ANYWHERE ON MAP
-
- ^ You can raise and lower land regardless or wether a settlement is
- in view on the Close-Up Map.
-
- X You can only raise or lower land when a settlement is in view on
- the Close-Up Map.
-
-
- RAISE/LOWER ANYWHERE AT SEA LEVEL
-
- ^ You can only raise and lower land at sea level.
-
- X You can not raise and lower land at sea level.
-
-
- CAN'T RAISE/LOWER OPPONENT'S LAND
-
- ^ You cannot raise or lower your opponent's land.
-
- X You can raise or lower your opponent's land.
-
-
- CAN'T RAISE LAND
-
- ^ You cannot raise land.
-
- X You can raise land.
-
-
- CAN'T LOWER LAND
-
- ^ You cannot lower land.
-
- X You can lower land.
-
-
- WATER IS FATAL
-
- ^ Your people automaticly drown in water.
-
- X Your people can be saved if they're dropped in water.
-
-
- OPPONENT'S DOTS NOT SHOWN ON MAP
-
- ^ You cannot see opponents on the World Map.
-
- X You can see opponents on the World Map.
-
-
- NO SPROG WITH RIGHT MOUSE BUTTON
-
- ^ Right-clicking lowers land no matter where the cursor is on the map.
-
- X Right-clicking on the centre of a dwelling sprogs a walker.
-
- page 41
-
- ---
-
- DISASTER DOTS NOT SHOWN ON MAP
-
- ^ You cannot see disaster effects on the World Map
-
- X You can see disaster effects on the World Map
-
-
- SWAMPS ARE SHALLOW
-
- ^ When a person falls into a swamp, the swamp is "filled" and disappears.
-
- X No matter how many people fall in a swamp, it will never be filled.
-
-
- COMPUTER SPEED
-
- If you have a computer with an advanced processor, you might want
- to slow down its reactions to make the game more fair. Lift-click
- anywhere on the black bar to move the setting.
-
-
- SPECIAL CODES
-
- Many codes to enter in this slot will be relesed in forthcoming publications
- but we'll start you off with one. Left-click
- in the slot, then type Music, and play Populous II to deluxe mood music.
-
-
- ABOUT
-
- Who designed, create, concieved and programmed Populous II.
-
- page 42
-
- ---
-
- D I V I N E I N T E R V E N T I O N C O M M A N D S
-
- 30 Divine Intervention Effects are your weapons against your opponent
- and your only means for helping your population. Effects use up your
- mana; great effects like tidal waves and earthquakes are expensive. a
- lesser effect like lowering and raising land costs little. you can strenghten
- any effect by applying earned experience points to its category at the Deity
- Creation screen.
-
-
- P E O P L E E F F E C T S
-
- These commands allow you to afect your population
-
-
- RAISE/LOWER LAND
-
- Flattening out farm land is vital for your population to spread out and
- grow. Raise land fron the ocean's waters to extend penninsulas or flatten
- mountains into rich soiled acreage. Tor raise land out of the water,
- just move your cursor out into the body of water and left-click.
-
- TO LOWER LAND:
-
- 1. Choose the Raise/Lower icon from the influence behaviour bar (Opposing
- arrows)
-
- 2. Move the main point of the cursor (the black diamond) to the tip of a
- pyramid of land on the close-up map
-
- 3. Press the right mouse button to lower it
-
- TO RAISE LAND
-
- 1. Choose the Raise/Lower icon from the Influence behaviour bar
-
- 2. Move the main point of the cursor (the black diamond) to the low
- point you'd like to raise on the close up map
-
- 3. Press the left mouse button to raise it
-
-
- PLACE PAPAL MAGNET
-
- YOU MUST HAVE A LEADER BEFORE YOU CAN PLACE THE PAPAL MAGNET. Clicking on
- this icon lets you place your papal magnet. Putting it in the right place
- at the right time offers great strategic advantage. Place it protectively
- inside castle walls and influence your walkers to gather there, combining
- for strength. Place it deep in the heart of enemy territory and influence
- your walkers to walk to it; they'll destroy all that comes in the path of
- thier holy pilgramage.
-
- The first walker to arrive at the papal magnet is your leader. When your
- leader is at the magnet, he is surrounded by a blue flame of holy fire and
- is invincable.
-
- page 43
-
- ---
-
- TO PLACE THE PAPAL MAGNET
-
- 1. Left-click on the Place Papal Magnet icon (Papal Magnet)
-
- 2. Move your cursor to the point on the close-up map you'd like to place
- the magnet
-
- 3. Left-click
-
- Right click on the Place Papal Magnet icon to jump directly ot the current
- papal magnet location on the close-up map.
-
-
- PERSEUS
-
- Change your leader int the hero Perseus by clicking on this icon. Perseus
- is the most intelligent of the greek heroes, and makes a strong and skillful
- soldier driven to destroy Bad settlements. Turn as many leaders as you want
- into Perseus, but remember, each time you turn your leader into a hero,
- you'll need to establish a new leader by selecting the Go To Papal Magnet
- command.
-
- To turn your leader into Perseus, left-click on the Perseus icon. (Helmet)
-
-
- LAY PLAGUE
-
- Lay plague on an enemy walker or settlement. When a walker has the plague
- they'll spread the illness to all dwellings and people they touch. Plagues
- can only be stopped by destroying the infected people and settlements.
- Plagued people don't give you any mana, and if Armageddon is declared, they
- instantly disintegrate leaving only your healthy population to fight for
- your cause.
-
- Identify a plagued person or house by the vulture circling in the air above
- the infected person or dwelling. If you hear the tell-tale "caw-caw" of
- the plague vulture and you don't see one onscreen, check your settlements.
- Your opponent has infected your population.
-
- TO LAY PLAGUE:
-
- 1. Left-click on the plague icon (Skull)
-
- 2. Move your cursor to the dwelling or person you want to infect
-
- 3. Left-click
- Repeat all steps for each new dwelling or person you want to infect
- Be carefull, Plague spreads fast!
-
- page 44
-
- ---
-
- DELCARE ARMAGEDDON
-
- When you have enough mana and your population is larger and stronger then
- your opponent's, declare Armageddon to get the forces of Good and Bad to
- march to the centre of the world and fight to the death.
-
- To declare armageddon, left-click on the Armageddon icon.
-
-
- V E G E T A T I O N
-
- Control the vegatation of the world with Vegatation effects.
-
-
- GROW FOREST
- Earn poularity points by planting trees around your settlements.
-
- TO PLANT TREES:
-
- 1. Left-click on this icon (tree)
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again to plant the trees.
-
-
- RENEW LAND
-
- Renew damaged land with greenery and flowers. After a volcano, planting
- greenery is the only way to make the land liveable for your people. People
- are happy on a beautiful landscape, so increase your popularity points by
- planting this greenery around your settlements. This greenery spreads if
- planted in the right patterns, cluster plantings together and give them
- plenty of room to spread.
-
- TO PLANT:
-
- 1. Left-click on the greenery icon (flowers)
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again to plant
-
-
- SWAMP
-
- Lay a swamp on enemy land to swallow Bad walkers
-
- TO SWAMP ENEMY LAND:
-
- 1. Left-click on the swamp icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again to lay the swamp.
- For a bigger swamp, repeat all the steps a few tims in one area
-
- page 45
-
- ---
-
- PLANT FUNGUS
-
- Plant deadly fungus around enemy settlements and watch it spread to cover
- their territory. For the most damaging spread and growth pattern, plant
- fungus in straight rows of thre or five, but be careful with it. If it
- creeps into your territory, it could finish off your settlements as well.
-
- TO PLANT FUNGUS:
-
- 1. Left-click on the fungus icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again on the pieecs of land where you want it planted
-
-
- ADONIS
-
- Turn your leader into ADONIS, the hero of vegetation recognisable by his
- head of leaves. He divides after combat, multiplying your number of
- hero's roaming the world for your cause. Turn as many leaders as you want
- into Adonis, but remember that each time you turn your leader into a hero,
- you'll need to establish a new leader by selecting the Go To Papal Magnet
- Command.
-
- TO TURN YOUR LEADER INTO ADONIS, left click on the Adonis icon.
-
-
- E A R T H
-
- Earth effects give you control of earthly disasters and benefits.
-
-
- ROADS
-
- Build roads on flat ground and low slopes for your people to walk on and
- make their travel faster, or use them to block the spread of fungus.
- Roads are laid down one square at a time.
-
- TO BUILD A ROAD:
-
- 1. Left-click on the road icon
-
- 2. Move your cursor to the area you want to begin building on the close-up
- map
-
- 3. Left-click and move the mouse in row to lay down the squares of a road,
- right-click to remove a square.
-
- page 46
-
- ---
-
- CITY WALLS
-
- Build city walls on flat ground around your settlments to protect your
- worshippers. Neither you nor your opponent can alter the land a city
- wall is built on. You can't build on enemy land
-
- After you build your first wall, all other city walls must be connected
- to it. For example, if you build a city wall around one settlement, the next
- piece of all you lay down must stem from the original wall and extend
- out to the next settlement you want to surround. The only way to have
- two separate walled settlements is if your opponent somehow destroys the
- connector between the two.
-
- TO BUILD A CITY WALL:
-
- 1. Left-click on thr City walls icon
-
- 2. Move your cursor next to the settlement you want to surround on the
- close-up map
-
- 3. Left-click in a circle around the settlement to lay the wall
-
-
- EARTHQUAKE
-
- Cause a rumbling earthquake to split the enemy territory wide open and leave
- behind a rift that swallows your opponent's population. Earthquakes are
- special in that you aim them in a general direction with the pointer that
- orbits your cursor.
-
- TO CAUSE A EARTHQUAKE:
-
- 1. Left-click on the earthquake icon ('sound' waves). A pointer slowly
- orbits your cursor
-
- 2. Move your cursor to the close-up mao next to where you want to start
- the earthquake
-
- 3. When the pointer is aiming the right direction, left click again
-
- page 47
-
- ---
-
- BATHOLITH
-
- A batholith is an underground movement of rock which causes the land to rise,
- and forces numerous boulders to surface. Create a batholith on enemy
- territory to destroy their farmland.
-
- TO LAY A BATHOLITH:
-
- 1. Left-click on the Batholith icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click and hold to cause the batholith. Hold down the mouse
- button for larger batholiths
-
-
- HERACLES
-
- To turn your leader in the hero Heracles to double his strength and
- send him crusading into enemy territory. Turn as many leaders as you
- want into Heracles, but remember that each time you turn your leader
- into a hero, you'll need to establish a new leader by selecting the
- Go To Papal Magnet Command.
-
- TO TURN YOUR LEADER INTO HERACLES, Left-click on the Heracles icon
-
-
- A I R
-
- Wepaons such as rain, lightning, and gale force winds are at your
- command when you select elements from the Air category.
-
-
- LIGHTNING
-
- Electrocute enemy walkers and destroy and destroy enemy settlements and
- farmland by striking with lightning bolts. You won't be able to aim
- the lightning bolts exactly, so just strike on or near the target area.
-
- TO STRIKE WITH LIGHTENING:
-
- 1. Left-click on the lightning icon
-
- 2. Move your cursor to an area on the close-up map. Notice the storm
- cloud following your cursor -- it's waiting for your command to
- strike
-
- 3. Left-click and hold to strike. The longer you hold down the mouse
- button, the more damage done
-
- page 48
-
- ---
-
- WHIRLWIND
-
- Start a whirlwind spinning through enemy settlements for maximum
- devistation. When a whirlwind goes off land, it creates a land-eating
- whirlpool in the water. If an armed worshipper gets sucked up by a
- whirlwind, all his weapons are flung out of his hands, and he is reduced
- to low intelligence. Anyone sucked into a whirlwind gets flung to the
- ground when the wind stops.
-
- TO CREATE A WHIRLWIND:
-
- 1. Left-click on the whirlwind icon
-
- 2. Move your cursor to a target on the close-up map
-
- 3. Left-click again to start the whirlwind.
- For each new Whirlwind, repeat all steps.
-
-
- STORM
-
- Create a rainstorm over enemy territory and destroy your opponents land
- with lightening and heavy rain. There is no way to stop a storm.
-
- TO CREATE A STORM:
-
- 1. Left-click on the storm icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again to start a storm
-
-
- HURRICANE WIND
-
- Create a gale-force wind to sweep the landscape and devastate enemy land.
-
- TO CALL A HURRICANE:
-
- 1. Left-click on the hurricane icon. A pointer orbits your cursor.
-
- 2. Move your cursor to an area on the close-up map
-
- 3. When the orbiting pointer is facing the direction you want the gale to
- blow, left-click again.
-
-
- ODYSSEUS
-
- Change your leader into Odysseus, fastest of the heros, and send him
- crusading into enemy territory, Turn as many leaders as you want into
- Odysseus, but remember that each time you turn your leader into a hero,
- you'll need to establish a new leader with the Go To Papal Magent Command.
-
- TO TURN YOUR LEADER INTO ODYSSEUS, left-click on the Odysseus icon.
-
- page 49
-
- ---
-
- F I R E
-
- The fire elements are doubly potent because they burn up enemy
- settlements and worshippers, and ruin all farmland they come in contact
- with.
-
-
- FIRE COLUMN
-
- Start a towering colum of flame randomly burning across an are with this
- effect. Fire columns tend to move uphill hover around the top, So they
- damage more land when lit on flat ground.
-
- TO LIGHT A COLUMN OF FIRE:
-
- 1. Left -click on the column of Fire icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again.
- Repeat all steps for each new column
-
-
- RAIN OF FIRE
-
- Start a devastating rain of fire over enemy territory.
-
- TO START A RAIN OF FIRE:
-
- 1. Left-click on the Fire Rain icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again.
-
-
- VOLCANO
-
- Erupt a valcano on enmey land and send lava flowing out to the sea to
- become a basalt peninsula in the water. Land beneath the Volcano is
- almost permanently destroyed. The size of the Volcano you cause depends
- on your experiance points invested in Earth effects at the Diety Creation
- screen.
-
- If a volcano erupts on your land, cap it as soon as you can by building
- land on top of it, then flatten it out. The only way to make the land
- useable again is by planting greenery on the damaged area. Protect your
- settlements from burning lava with a low hill.
-
- TO CAUSE A VOLCANO:
-
- 1. Left-click on the volcano icon
-
- 2. move to an area on the close-up map
-
- 3. left-click again.
-
- page 50
-
- ---
-
- ACHILLES
-
- Change your leader into Achilles, a fast runner with a head of flames
- who burns everything n his path. Turn as many leaders as you want into
- Achilles, but remember that each time you turn your leader into a hero,
- you'll need to establish a new leader with the Go To Papal Magent Command.
-
- TO TURN YOUR LEADER INTO ACHILLES< left-click on the Achilles icon.
-
-
- W A T E R
-
- Create tidal waves, whirlpools and baptismal fonts with the effects in
- this category.
-
-
- BASALT
-
- Create bridges of basalt across water by causing minor volcanic activity
- with this effect. Arrest enemy sand expansion by laying basalt in the
- water around enemy coastline.
-
- TO CREATE A BASALT BRIDGE:
-
- 1. Left-click on the Basalt icon. An orbiting pointer rotates around your
- cursor
-
- 2. Move your cursor to where you want the starting pont of the basalt
- bridge
-
- 3. When the orbiting pointer points in the direction you'd like the bridge
- to lay, left-click again
-
-
- WHIRLPOOL
-
- Lay land eating whirlpools in the water off the coast of enemy territory.
- Whirlpools multiply wuickly and there's no way to stop them, so plant them
- far away from your land.
-
- TO CAUSE A WHIRLPOOL
-
- 1. Left-click on the whirlpool icon
-
- 2. Move to the target on the close-up map
-
- 3. Left-click again to start the whirlpool
-
-
- page 51
-
- ---
-
- BAPTISMAL FONTS
-
- Baptismal fonts create pools of holy water in the ground. When a walker
- falls into one, he or she changes to the opposite faith (Good walkers turn
- Bad, Bad walkers turn Good). Create fonts on enemy territory to create
- walkers faithful to your cause in the heart of your opponents settlements.
-
- This effect is tricky because occasionally two fonts appear next to each
- other, and when a walker falls in and changes, he'll immediately fall into
- the adjacent font and return to his original loyalties.
-
- TO CREATE BAPTISMAL FONTS
-
- 1. Left-click on the Baptismal Fonts icon
-
- 2. Move your cursor to an area on the close-up map
-
- 3. Left-click again to create the fonts
-
-
- TIDAL WAVE
-
- Set Tidal Waves far out in the oceans off your enemy's coastline to wreak
- devastation to his territory. A Tidal Wave affects the entire world, so
- settle your people on high land before you start one. If your enemy lays
- a Tidal Wave, rise a high wall of land around your coastline to keep water
- out.
-
- TO CAUSE A TIDAL WAVE
-
- 1. Left-click on the Tidal Wave icon
-
- 2. Move your cursor into the oceans far off enemy coastline on the close-
- up map. The further out you begin your tidal wave, the more momentum
- it can build up on its way inland
-
-
- HELEN OF TROY
-
- Turn your leader into Helen of Troy, a woman of legendary beauty and grace
- who has led many a man to his doom. She marches into enemy territory and
- leads your opponent's worshippers to a watery grave in the seas. Turn as
- many leaders into Helen of Troy as you want, but remember (all together
- now) each time you transform a leader, you'll need to establish a new one
- by selecting the Go To The Papal Magnet Command.
-
- If your enemy creates Helen try destroying her with fire, or lightning.
- She's very wise and can sense when your targeting her, so she'll attempt
- to escape your gaze by switching directions often, so be prepared to act
- fast when you see her on the close-up map.
-
- TO TURN YOUR LEADER INTO HELEN OF TROY,
- Left-click on the Helen of Troy icon.
-
- page 52
-
- ---
-
- W I N N I N G
-
-
- There are several different ways to win Populous II. You can win worlds,
- win experience points (even if you lose a world), or you can reach the
- ultimate goal, defeating Zeus.
-
-
- E A R N I N G E X P E R I E N C E P O I N T S
-
- As you earn experience ponts, apply them to one of the six categories of
- effects at the Deity Creation screen. As you invest experience points
- in a category (population, fire, water, etc.) the power of any effect you
- use from that category increases. For example, say you earn five lightning
- bolts of experience after a battle and apply them all to the fire category.
- The next time you use any effect from the fire category, it's stronger.
- Fire columns last longer as do Rains of fire. Achilles is stronger and
- faster, and your volcanoes are much more damaging and permanant.
-
- To apply a lightning bolt of experince to a category, left-click once on
- a category icon.
-
- page 53
-
- ---
-
- G A M E S U M M A R Y S C R E E N
-
- At the end of every world, you'll be seated across the table from your
- opponent god and given lightning bolts of experience for your battle.
- Your opponent deity gives you lightning bolts as a reward for your strategy
- and speed, which you can exchange for experience at the Deity Creation
- screen.
-
-
- S A V I N G A G A M E
-
- See your Command Summary Card included in your package for information
- about how to save a game.
-
- page 54
-
- ---
-
- S T R A T E G I E S A N D T E C H N I Q U E S
-
-
- SPROG FOR POPULATION
-
- Right-click on the very centre of a dwelling to get walkers to leave and
- settle. This is the most effective way for you to increase your manna
- Quickly. (When the No-Sprog light is lit, place a small hill just off
- centre of a settlement until a walker emerges, then remove the hill)
-
-
- SINK ROCKS
-
- Lower the land around any rock to the water and the rock sinks forever.
- Build new healthy farmland over the area where the rock once was.
-
-
- REPAIR DAMAGED LAND
-
- To repair fire or quake damaged land, lower or raise it, then flatten it
- again. The land instantly becomes farmland again.
-
-
- LAY FONTS AROUND ENEMY PAPAL MAGNET
-
- When your enemy's worshippers are walking to thier papal magnet, lay
- baptismal fonts around it. The ensuing fight is a vision to behold.
-
-
- LEAD YOUR ENEMIES INTO A SWAMP
-
- Create roads across enemy territory. Bad worshippers will tend to walk on
- the roads, so create a swamp at the end of one. Watch bad worshippers drown
- in the mud.
-
-
- LAY WHIRLPOOLS IN ENEMY TERRITORY
-
- Lower land into the water until you create a lake in the middle of enemy
- territory, then plant whirlpools in the lake. The whirlpools are
- indestructable and eat away at the enemy's land.
-
-
- CREATE HILLS AGAINST TIDAL WAVES
-
- Build populations on high land or build a wall of land around your
- coastline before you cause a tidal wave. If you don't, your likely to
- wipe out a large chunk of your population.(Tidal waves are an equal
- oportunity destroyer.)
-
-
- CREATE HILLS AGAINST LAVA
-
- Lava always flows in a straight line, so is some is heading toward your
- settlements, raise a section of land in front of the flow to stop it.
-
-
- CREATE A LINE OF HILLS AGAINST THE RANDOM EARTH ELEMENTAL
-
- When you hear the earth elemental, locate him quickly, then start where
- he began to crack your territory, hold the cursor arrow in the direction
- he is going and left-click fast and furious to your other coastline. Later,
- when the elemental has disappeared into the sea, repeat the process with the
- right button to remove the hill line.
-
-
- QUICK EXPANSION AND HIGH AGGRESSION KEYS TO SUCCESS
-
- Nice gods finish last.
-
-
- page 55
-
- ---
-
- K E Y B O A R D E Q U I V A L E N T S
-
- Pause................. F10
-
- Zoom in............... - (Minus) key on keypad
-
- Zoom out.............. + (Plus) key on keypad
-
- Full screen........... ENTER on keypad
-
- People Effects........ F1 key
-
- Vegetation Effects.... F2 key
-
- Earth Effects......... F3 key
-
- Air Effects........... F4 key
-
- Fire Effects.......... F5 key
-
- Water Effects......... F6 key
-
- Take a Snapshot....... F7 key
-
- Scroll Up............. Up arrow cursor key
-
- Scroll Down........... Down arrow cursor key
-
- Scroll Right.......... Right arrow cursor key
-
- Scroll Left........... Left arrow cursor key
-
-
- page 56
-
- ---
-
- P L A Y I N G B Y S E R I A L L I N K
-
- There are two ways to play Populous II against a human opponent: using
- a modem to connect to a remote player, or by using a null modem cable to
- connect the serial ports of two computers (this is datalink mode).
-
- To play a serial game, both players need original copies (hehe, not!)
- of Populous II.
-
-
- F I R S T T H I N G
-
-
- TALK TO THE OTHER PLAYER!
-
- DECIDE:
-
- ° Who is going to play as the Good god and who plays the Bad.
-
- ° Who will send and who will recieve (remember, the one who sends is
- paying the phone bill).
-
- ° Times for game pauses, when one player pauses, the other gets
- automatically paused.
-
-
- C O N N E C T I N G I N D A T A L I N K M O D E
-
- 1. Get a null modem cable. You can probably find one in your local
- computer store.
-
- 2. Make sure power to both machines is OFF.
-
- 3. Connect the cable between the serial ports of the two computers.
-
- 4. Turn both machines ON.
-
- 5. Boot the game on both machines and start the game in Custom mode
- by left-clicking on CUSTOM at the Game Menu.
-
- 6. Next choose who is going to be the Good god and who will be the Bad god.
-
- 7. Left-click on the Game Requester icon.
-
- 8. When the Game Requester screen appears, left-click on SERIAL GAME
-
- 9. When the Link Requester screen appears, adjust your baud rate by
- left-clicking on the arrows on either side of the BAUD RATE number.
- Baud rates of the two modems MUST be the same.
-
- 10. Left-click on CONNECT.
- You'll get a message box that tells you the modem's trying to connect
- and what number its on. It will stop as soon as you're connected.
-
- page 57
-
- ---
-
- C O N N E C T I N G M O D E M S
-
- 1. Ensure both the computer and your modem are turned off
-
- 2. Connect the modem's serial cable to the computer, then connect the
- modem to the phone line.
-
- 3. Turn on the modem and your computer.
-
- 4. Boot Populous II on both computers.
-
- 5. Both players must choose the same world; either choose Custom mode
- with the befinning five effects available, or choose Conquest mode
- and both type in the name of the world with the effects you want, and
- go back to Custom mode with those effects. Alternatively, you both
- could use an identical saved game.
-
- 6. Left-click on the Game Requester Screen, then left-click Good god
- or Bad god, whichever you've agreed to with your opponent.
-
- 7. Left-click on the Serial Game option, then left-click on OK.
-
- 8. When the Link Requester screen appears, adjust your baud rate by
- left-clicking on the arrows on either side of the BAUD RATE number.
- Both players must have and select the same baud rate.
-
- 9. The Modem Message line on your Link Requester screen is where you can
- type commands to your modem.
- See your modem's manual for the exact commands your modem can
- recieve. To send a command, left-click in the Modem Message line, type
- your command, then press RETURN. Your command appears on the line
- beneath. If you type a second command, you need to delete the old
- message first
-
- 10. As a general guide to connecting, do the following:
- The dialing plater should type ATD and the receivers phone number
- (no spaces), then press RETURN
- The receiving player, once he has heard his modem answer, should type
- ATA, followed by RETURN.
-
- 11. If you have successfulluy established a connection, both players
- should see a string of question marks (????) appear in the box below
- the Modem Message line. Both players should nwo left-click on CONNECT.
- Both machines will soad the selected world and play can begin.
-
- Note: There are many reasons why you may have difficulty in connecting with
- modems. If you are experiencing difficulty, try connecting to your friend's
- computer with a modem terminal package, or something similar before
- loading Populous II. Consult your modem manual for any commands you may
- need to know to configure your modem correctly.
-
-
- P A U S I N G T H E G A M E
-
- If you pause the game with F10 or by bringing up the Game Requester,
- your opponent gets paused too, so schedule pauses before you link up.
-
- page 58
-
- ---
-
- The end!
-
-
-
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- | | \ | | __||__|| \ |__|| | / |_/
-
- long before you ever got it...
-
- L S D U N I T E D S T A T E S H E A D Q U A R T E R S
-
- (501) 336-9661
-
-